What is IX?

Immersive Experiences (IX) are experiences where digital and physical worlds come together — from VR therapy to AR support on the work floor. Technology that helps people learn, understand, and experience in ways that were previously not possible.

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CIIIC — Ride the Immersive Wave
Definition
"Immersive Experiences are experiences where technology influences our sensory perception such that we feel immersed in another (digital) reality."

From spectator to participant

The essence of IX is not the technology, but the shift in how people absorb information. From passive to active, from distance to presence.

What is IX used for?

IX is not an end in itself, but a means. The question is not "how does VR work?" but "what problem are we solving?" Four domains where immersive experiences offer proven added value:

Training & Simulation

Learning by doing in a safe environment. Making mistakes without consequences, practising situations that are rare or dangerous in real life.

  • Practising surgical procedures
  • Running through crisis scenarios
  • Training technical maintenance

Experience & Imagination

Experiencing stories, heritage, and art in new ways. Not just looking at the past or future, but stepping into it.

  • Historical reconstructions
  • Immersive exhibitions
  • Interactive narratives

Participation & Input

Making complex plans understandable. Letting residents and stakeholders experience how a new building, neighbourhood, or policy feels.

  • Urban planning visualisations
  • Exploring policy scenarios
  • Citizen participation

Therapy & Wellbeing

Treatment and support through immersion. Controlled environments for confrontation, relaxation, or rehabilitation.

  • Exposure therapy
  • Pain management
  • Cognitive rehabilitation

About the technology: IX encompasses VR (fully digital environments), AR (digital layers over reality), and MR (interaction between digital and physical). But most immersive experiences today take place on ordinary screens, tablets, and phones — not only in headsets.

Application areas

IX is applied in virtually every sector. From culture to healthcare, from education to industry.

Culture & Heritage

Museums, theatres, festivals, and heritage institutions

Education & Training

Simulations, skill training, and educational experiences

Healthcare & Wellbeing

Therapy, rehabilitation, and mental health

Urban Development

Participation, visualisation, and public space

Media & Entertainment

Games, film, live events, and broadcasting

Industry & Technology

Digital twins, maintenance, and engineering

IX with impact — and attention to public values

Immersive technology offers unprecedented possibilities, but also raises new questions. How do we protect privacy in environments that record everything? How do we ensure everyone can participate? CIIIC ensures these questions are addressed from the start.

Seven public values are central:

Privacy
Self-determination
Democracy
Health
Safety
Inclusivity
Sustainability

Brief history

1968

Ivan Sutherland builds the first VR headset: "The Sword of Damocles"

1992

The term "Virtual Reality" becomes popularised

2012

Oculus Rift Kickstarter launches the modern VR wave

2016

Pokémon GO brings AR to the masses

2023

Major tech companies invest in spatial computing — the race for the future of interfaces has begun

2024

CIIIC starts as a National Growth Fund programme for IX in the Netherlands. B2B and cultural applications grow faster than the consumer market.

The Netherlands and IX

The Netherlands has a unique ecosystem where creators, researchers, and governments collaborate on the future of immersive experiences. The hardware largely comes from Silicon Valley — the methodologies and application insights can come from the Netherlands.

CIIIC is building knowledge about how to deploy IX effectively and responsibly. With attention to public values, in collaboration with the creative industries, and with a focus on societal challenges where IX truly makes a difference.

€200M Growth Fund investment
8 years Programme period
500+ Community members

Getting started with IX?

Discover the funding schemes for research, development, and application of immersive experiences.

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